![]() The problem is that I have no idea what “r” value to use after Bump (using the same r value as is used for Progression does not give me the results I want) and I also have no idea how to calculate the number of points to use along this line. However, in one of my blocks I want to refine towards both the top and bottom, so I need to use the Bump option. Then I can set the appropriate lines to Transfinite and assign them N Using Progression r and it works as expected. I know the thickness of the first cell from the wall (dx0), the length of each line (L), and the progression I want (r), so when I’m using Progression I can calculate the number of nodes to use as N = log(1+(L*(r-1))/(dx0)) / log(r) – 1. What I want is for the two blocks to have cells of the same height where they meet. I have a question about using Progression and Bump in neighboring blocks in a block-structured mesh. Electrical Engineering ESAT/Electa, EnergyVille Work around by dividing your second region in two?ĭept. The formula used is a bit more complicated, you can see what it actually does in the code (meshGEdge.cpp).Ī double progression is not (yet?) available. Messages sorted by: Īs you have noticed, the Bump does not do a double geometrical progression.Next message (by thread): R: Question about Progression and Bump.Previous message (by thread): Question about Progression and Bump.Question about Progression and Bump Ruth Vazquez Sabariego ruth.sabariego at kuleuven.be
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